Supported VR headsets

DRUM VR runs on WebXR, the open standard for VR in the browser. That means it is not limited to one brand, but it does need a few things from your headset.

What your headset needs

How we label support

Tested means we have played DRUM VR on that device. Expected to work means the browser supports WebXR and DRUM VR should run, but we have not tested it. Not supported yet means it does not work today.

HeadsetBrowserStatusNotes
Meta Quest (Quest 2 and newer recommended)Meta Quest BrowserTestedBuilt and played here. Open the link directly in the browser.
Pico (such as Pico 4)Pico Browser, or WolvicExpected to workBoth browsers support WebXR. Pico controllers follow the standard WebXR layout.
HTC Vive standalone (such as Vive Focus 3)Wolvic, or the built-in browser if it supports WebXRExpected to workWolvic is an open-source browser that supports WebXR on several standalone headsets.
PC VR (Valve Index, HTC Vive, Windows Mixed Reality, or a Quest connected to a PC)Chrome, Edge, or Firefox with a VR runtime such as SteamVRExpected to workStart your VR software first, then open DRUM VR in the desktop browser and tap Enter VR.
Apple Vision ProSafariNot supported yetVision Pro uses your eyes and hands instead of controllers. DRUM VR is built for tracked controllers.
Phones, tablets, and viewersAnyNot supported yetThere are no tracked controllers, so you cannot swing sticks. You can still read this site and send the link to a headset.

Check your own device

Open DrumVR.com in your headset’s browser. If the Enter VR button appears, your browser supports VR. If it is missing or says VR is not available, open the link directly in the headset’s browser instead of inside another app or a preview.

Ready to try it?

Open DRUM VR in your headset’s browser.